/* star-field · fullscreen — paired with fullscreen-fit.js (--fs-hero-h / --fs-hero-w, html.fs-wide).
   Everything is scoped under html.pip-immersive: normal play is untouched. */
html.pip-immersive .game-wrap.pip-stage {
  display: flex; flex-direction: column; align-items: center;
  padding-left: max(12px, env(safe-area-inset-left)); padding-right: max(12px, env(safe-area-inset-right));
  padding-bottom: max(10px, env(safe-area-inset-bottom));
}
html.pip-immersive .game-wrap.pip-stage > * { width: min(100%, 560px); flex: none; }
html.pip-immersive .game-wrap.pip-stage > #sf-stage {
  width: 100%; max-width: 760px; height: var(--fs-hero-h, 320px); margin: 0; container-type: size; box-sizing: border-box;
}
/* Landscape: hero on the left at full height, the rest in a right-hand column. */
html.pip-immersive.fs-wide .game-wrap.pip-stage {
  display: grid; grid-template-columns: var(--fs-hero-w, 55%) minmax(0, 440px); column-gap: 24px;
  grid-auto-rows: min-content; align-content: start; justify-content: center; align-items: start; overflow-y: auto;
}
html.pip-immersive.fs-wide .game-wrap.pip-stage > * { width: auto; grid-column: 2; min-width: 0; }
html.pip-immersive.fs-wide .game-wrap.pip-stage > #sf-stage { grid-column: 1; grid-row: 1 / span 14; max-width: none; height: var(--fs-hero-h, 320px); position: sticky; top: 0; }
html.pip-immersive.fs-wide .game-wrap.pip-stage > .pip-dock { grid-column: 1 / -1; }
html.pip-immersive .facts, html.pip-immersive .sf-how { display: none; }
/* the flight window is 4:5: the largest such box that fits the hero area; the game re-measures its canvas after a resize */
html.pip-immersive .game-wrap.pip-stage > #sf-stage, html.pip-immersive.fs-wide .game-wrap.pip-stage > #sf-stage {
  width: min(var(--fs-hero-w, 360px), calc(var(--fs-hero-h, 450px) * .8)); height: auto; aspect-ratio: 4 / 5; max-width: none; container-type: normal;
  margin-inline: auto; justify-self: center;
}
/* fs-fix: the flight-radar readout is a non-play row; keep it out of the fullscreen stage */
html.pip-immersive .game-wrap.pip-stage > .sf-radar, html.pip-immersive .sf-radar { display: none; }
