Choose your next building. The council compares every hold choice for this roll without spending resources or a turn.
Press Roll to throw three dice. Tap a die to keep it, then reroll the rest once. Collect adds the faces you rolled to your stockpile; spend the stockpile on buildings. Three of a kind pays +3 of that resource, and three different faces pay +1 gold. Building more than once in a turn earns +1 bonus point each time after the first, and every copy of a building costs one more of each ingredient.
Dice Kingdom is a short solo dice game. Pick a realm, then race to reach its point goal before you run out of turns. A turn is one roll of three dice, one optional reroll, and then any building you can afford.
Each die shows wood, stone, food or gold. Tap a die to hold it so the reroll leaves it alone, then press Reroll to throw the rest. Press Collect to bank the faces into your stockpile. Rolling three of a kind pays 3 extra of that resource, and rolling three different faces pays 1 extra gold.
Spend resources on a house (2 points), a farm (1 point, plus 1 food every turn), a mine (1 point, plus 1 stone every turn), a market (3 points, and it makes trading cheaper) or a castle (5 points). Each copy you already own makes the next one cost 1 more of every ingredient. Build twice or more in one turn and every build after the first earns 1 bonus point. Finish with turns to spare for up to three stars. The five realms run from Hamlet (10 points in 12 turns) to Capital (33 points in 18 turns).