/* brick-bounce · fullscreen — in immersive mode the arena takes the whole stage below the 52px dock.
   The game fits its own 2:3 arena to .canvas-container, so we only give that container the room. */
html.pip-immersive body.pip-stage>.pip-backdrop{display:none!important}  /* body is the stage here, so the shell backdrop would sit on top of the game */
html.pip-immersive body[data-screen="play"].pip-stage{display:block!important;padding:0!important;overflow:hidden!important}
html.pip-immersive body[data-screen="play"].pip-stage>.hub-bar,
html.pip-immersive body[data-screen="play"].pip-stage>.playyard-ad,
html.pip-immersive body[data-screen="play"].pip-stage>.below-content{display:none!important}
html.pip-immersive body[data-screen="play"].pip-stage #play-screen{width:100%;height:calc(var(--pip-vvh,100dvh) - 52px);margin-top:52px}
html.pip-immersive body[data-screen="play"].pip-stage .play-wrapper{height:100%!important;min-height:0}
html.pip-immersive body[data-screen="play"].pip-stage #bb-depth-tools{display:none!important}
@media (orientation:landscape) and (max-height:520px){
  html.pip-immersive body[data-screen="play"].pip-stage .play-hud{padding:.15rem .5rem;flex-wrap:nowrap}
  html.pip-immersive body[data-screen="play"].pip-stage .play-hud .btn{padding:.2rem .5rem;font-size:.7rem}
}
