/* ambient-rain · fullscreen — paired with fullscreen-fit.js (--fs-hero-h / --fs-hero-w, html.fs-wide).
   Everything is scoped under html.pip-immersive: normal play is untouched. */
html.pip-immersive .game-wrap.pip-stage {
  display: flex; flex-direction: column; align-items: center;
  padding-left: max(12px, env(safe-area-inset-left)); padding-right: max(12px, env(safe-area-inset-right));
  padding-bottom: max(10px, env(safe-area-inset-bottom));
}
html.pip-immersive .game-wrap.pip-stage > * { width: min(100%, 560px); flex: none; }
html.pip-immersive .game-wrap.pip-stage > :is(#ar-hero,#stage) {
  width: 100%; max-width: 760px; height: var(--fs-hero-h, 320px); margin: 0; container-type: size; box-sizing: border-box;
}
/* Landscape: hero on the left at full height, the rest in a right-hand column. */
html.pip-immersive.fs-wide .game-wrap.pip-stage {
  display: grid; grid-template-columns: var(--fs-hero-w, 55%) minmax(0, 440px); column-gap: 16px;
  grid-auto-rows: min-content; align-content: start; justify-content: center; align-items: start; overflow-y: auto;
}
html.pip-immersive.fs-wide .game-wrap.pip-stage > * { width: auto; grid-column: 2; min-width: 0; }
html.pip-immersive.fs-wide .game-wrap.pip-stage > :is(#ar-hero,#stage) { grid-column: 1; grid-row: 1 / span 14; max-width: none; height: var(--fs-hero-h, 320px); position: sticky; top: 0; }
html.pip-immersive.fs-wide .game-wrap.pip-stage > .pip-dock { grid-column: 1 / -1; }
html.pip-immersive .howto, html.pip-immersive .facts { display: none; }
html.pip-immersive .game-wrap.pip-stage #stage { max-width: none; margin: 0; }
html.pip-immersive:not(.ar-hd) .game-wrap.pip-stage #game-canvas { height: 100% !important; width: 100% !important; }
html.pip-immersive:not(.ar-hd) .game-wrap.pip-stage > #stage { height: var(--fs-hero-h, 320px); }
html.pip-immersive.ar-hd #ar-hero { overflow: hidden; border-radius: 12px; }
html.pip-immersive.ar-hd #ar-hero > #stage { width: var(--ar-w, 100%); transform-origin: 0 0; scale: var(--ar-k, 1); }
